Updates @2022-09-12
- Staff of Mana and Steel Staff of Mana max mana per mob increased from 40 to 200
- Cap of Sema and Caspa fixed
- Fragment of Time drop amount increased for inner tikal/thebes (1-3 outside, 3-5 inside)
- AK Set AC Bonus fixed
- Weapon Elemental enchants should be fixed
- ECM, EPM, Medusa Shield added to solventable items
UPCOMING UPDATE! READ! IMPORTANT!
-
Healing potion amounts will be adjusted and delay on them will be adjusted as well. Below are preliminary numbers. They are not yet set in stone and I am open to suggestions on them. Reds are far too efficient and the other potions need buffed to compete.
-
Lesser Healing Potions:
- Condensed: 25hp, .5sec delay
- Regular: 33hp, .8sec delay
- Ancient: 37hp, .5sec delay
-
Healing Potions:
- Condensed: 45hp, .8sec delay
- Regular: 53hp, 1sec delay
- Ancient: 60hp, .7sec delay
-
Greater Healing Potions:
- Condensed: 75hp, 1sec delay
- Regular: 85hp, 1.2sec delay
- Ancient: 93hp, .8sec delay
Notice how there is no range to these potions. These potions would heal for exactly that amount every time, no range on it.